Mechanical & Hardware Design
I design and build physical things: mechanisms, enclosures, printed and machined parts, and the electronics that go inside them. I work in Siemens NX, Creo, SOLIDWORKS and Fusion 360, and I print, laser cut, mill and turn my own parts rather than handing a drawing over and hoping. Detailed CAD modelling is something I genuinely enjoy and keep doing outside of work, the reconstruction below started as a spare-time exercise in getting surfaces and transitions right.
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Two-player catapult game assembly with the slotted crank mechanism visible
PultMaster 3000
Team of 6, joint CAD, 3D prints, tolerance stack-up, testing
Tolerance-driven mechanism design
A slotted crank mechanism with a 5/8 gear reduction converting rotation into controlled translation, designed to a tolerance scheme and then built and measured in order to check whether the scheme survived real manufacturing variation.
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Light pillar standing on grass at night, casting a warm pool of light downward and a blue zone glow upward
HappyLight
Team of 7, stakeholder mapping, interviews, data analysis
Off-grid wayfinding light for festival campsites
A three-module off-grid light pillar built from recycled zinc drainage pipe, which runs 48 hours across a 7-day festival on one charge, sets its own colour by GPS in order to match the festival's zone map, and installs by an untrained volunteer with an earth drill. This lands at 156–269 DKK per unit at 1,000 units.
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Rendered CAD reconstruction of a Nintendo 64 console on a plain grey backdrop
Nintendo 64
Team of 2, modelled every component except the top surface shell
CAD reconstruction of a consumer product
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Studio photo of the assembled Alfred prototype emerging from its enclosure, with a sensor-data laptop behind it
Alfred, an office companion for indoor climate
Team of 3, all CAD drawings and the mechanics
A mechatronic mouse that reacts to noise and air quality
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CAD views of the folding Swiss Army knife key concept, with reference planes visible
Camper van key
Team of 5, hand sketching and CAD modelling
Industrial design from clay mock-up to printed model
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Rendered interior view of the SkillWalls honeycomb-panel partition dividing an open-plan flat
SkillWalls - a reusable room divider
Team of 6, jointly responsible for prototyping, pitching and researching
Replacing single-use plasterboard partition walls
Also in this area
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Portrait of Patrick Guldager Heen
About
I am Patrick Guldager Heen, a Product Development Engineer with an MSc in Design & Innovation from DTU. I work from the requirement to the tolerance scheme, and I test with the people who have to use the thing.